The quote from Rareware, inaccurately referring to a Virtual Boy port of Donkey Kong Country 2: Diddy's Kong Quest. The Virtual Boy did not have a home console counterpart besides the SNES. Years later, the success of the 3D effects Nintendo wanted was fulfilled with the release of the Nintendo 3DS. Games such as Mario's Tennis support this mode, but the cable was never released due to the fact that the system was discontinued so quickly. port that was most likely made to support two-player mode. The Virtual Boy was a fiasco when it was available, but is now a collector's item. It only shipped 800,000 units and sold 770,000 of them during its lifetime. Due to its failure in the Japanese and American video game markets, the Virtual Boy was never released in Europe or Australia, and it was discontinued less than a year after its release. Many, however, were not willing to invest in the Virtual Boy with another Nintendo system on its way. It was released early to keep fans occupied during the long wait for the Nintendo 64. The four colors the Virtual Boy is able to display. Concern regarding Nintendo's warnings that the Virtual Boy could cause eye problems also detracted potential customers, though the Virtual Boy would automatically pause every 15 minutes. The console was a commercial failure for many reasons, including its lack of portability and the headaches gameplay caused in a matter of minutes. Digital stereo sound is emitted from the self-contained speaker system found on either side of the visor. This type of graphics was once referred to by Nintendo as "true 3D". The image is reflected off of oscillating mirrors, which create the apparent thickness of the image. They appear on LEDs in four shades of red with a black background. Virtual Boy game images are 3D and are displayed using mirror-scanning technology. This team worked on the console for over three and a half years. It was created by Gunpei Yokoi, and his 60-headed research team, together with Reflection Technologies. It consisted of a red box on black legs with a black visor which players would look into for game play. Though 770,000 systems were sold, the Virtual Boy system was considered a failure and Nintendo quietly withdrew it from the market in 1996.The Virtual Boy is a video game system developed by Nintendo and released in 1995. "It will transport game players into a 'virtual utopia' with sights and sounds unlike anything they've every experienced - all at the price of a current home video game system" ( , accessed 10-13-2013). The 3-D experience is enhanced through stereophonic sound and a new specially designed, double-grip controller which accommodates multidirectional spatial movement. "Virtual Boy's unique design eliminates all external stimuli, totally immersing players into their own private universe with high-resolution red images against a deep black background. "The RISC-based, 32-bit system utilizes two high-resolution, mirror-scanning LED (light emitting diode) displays to produce a 3-D experience not possible on conventional television or LCD screens. In its press release dated November 14, 1994 Nintendo stated that It was the first virtual reality device produced for the mass market. In 1995 Nintendo introduced The Virtual Boy (バーチャルボーイ), a table-top video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality.
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